Lighting Compositing Rendering Artist
Lighting Compositing Rendering Artist
Omens Studios- Posted 3 hours ago
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Job Description
As a Lighting/Rendering/Compositing Artist, you will be responsible for all lighting, rendering and compositing requirements in the productions.
Responsibilities
- Work with Alembic and FBX workflows to get assets and animation into Maya and Unreal, and generally follow the workflow/pipeline set up by the team.
- Set up lighting, shaders, and materials for asset look development, and adjust lighting according to the needs of specific shots and sequences to meet creative and artistic requirements.
- Set up render layers and passes for efficient rendering and compositing, send shots to render using the in-house render farm, and ensure render outputs are generated correctly and efficiently.
- Set up and adjust compositing files, and render various types of FX and simulations to be incorporated into the final render outputs.
- Understand the aesthetic requirements of each shot, identify technical or visual issues, and work with the team and Team Lead to resolve them.
Requirements
- Good understanding of 3D lighting theory and techniques, 3D lighting and rendering tools, and the impact of light, shadow, and intensity on colours, with the ability to set up creative lighting that matches real-world lighting and concept art.
- Good understanding of different types of animation cache files, render passes, and common output file types used in the production pipeline.
- Basic knowledge of shader/material setup and node-based compositing tools, including the functions of various compositing nodes.
- Experience in Unreal Engine 5 is a plus. Familiarity with Movie Render Queue, Sequencer, FBX workflow from Maya to Unreal Engine, shading in Unreal Engine, Lumen, and Blueprints is an advantage. Portfolio link is required.
- Able to work within an established production pipeline and collaborate effectively with the team.
- Priority for local talent.
More Info
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Key Skills
Sequencer
Unreal Engine 5
Node-based compositing tools
Alembic
3D lighting and rendering tools
In-house render farm
Movie Render Queue
Shader material setup
3D lighting theory
Unreal Engine shading
FBX
Render layers and passes
Unreal Engine Lumen
